#include <animate.h>
Inheritance diagram for Sfx_animator:
Public Member Functions | |
Sfx_animator (Game_object *o) | |
virtual void | handle_event (unsigned long time, long udata) |
Definition at line 88 of file animate.h.
Sfx_animator::Sfx_animator | ( | Game_object * | o | ) |
Definition at line 518 of file animate.cc.
void Sfx_animator::handle_event | ( | unsigned long | time, | |
long | udata | |||
) | [virtual] |
Implements Time_sensitive.
Definition at line 529 of file animate.cc.
References Time_queue::add(), Game_window::clip_to_win(), Game_window::get_shape_rect(), Game::get_ticks(), Game_window::get_tqueue(), gwin, Rectangle::h, Exult_server::obj, Object_sfx::play(), and Rectangle::w.
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