Sfx_animator Class Reference

#include <animate.h>

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List of all members.

Public Member Functions

 Sfx_animator (Game_object *o)
virtual void handle_event (unsigned long time, long udata)

Detailed Description

Definition at line 88 of file animate.h.


Constructor & Destructor Documentation

Sfx_animator::Sfx_animator ( Game_object o  ) 

Definition at line 518 of file animate.cc.


Member Function Documentation

void Sfx_animator::handle_event ( unsigned long  time,
long  udata 
) [virtual]

Implements Time_sensitive.

Definition at line 529 of file animate.cc.

References Time_queue::add(), Game_window::clip_to_win(), Game_window::get_shape_rect(), Game::get_ticks(), Game_window::get_tqueue(), gwin, Rectangle::h, Exult_server::obj, Object_sfx::play(), and Rectangle::w.

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The documentation for this class was generated from the following files:
Generated on Mon Jul 9 15:02:09 2007 for ExultEngine by  doxygen 1.5.1