#include <schedule.h>
Inheritance diagram for Talk_schedule:
Public Member Functions | |
Talk_schedule (Actor *n) | |
virtual void | now_what () |
Private Attributes | |
int | phase |
Definition at line 214 of file schedule.h.
Talk_schedule::Talk_schedule | ( | Actor * | n | ) | [inline] |
Definition at line 218 of file schedule.h.
void Talk_schedule::now_what | ( | ) | [virtual] |
Implements Schedule.
Definition at line 805 of file schedule.cc.
References Path_walking_actor_action::create_path(), Game::get_game_type(), Game_window::get_main_actor(), Game_object::get_tile(), gwin, Fast_pathfinder_client::is_grabable(), Exult_server::npc, Game_window::paint(), SERPENT_ISLE, and Actor::standing.
Here is the call graph for this function:
int Talk_schedule::phase [private] |
Definition at line 216 of file schedule.h.