Wiggle_animator Class Reference

#include <animate.h>

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List of all members.

Public Member Functions

 Wiggle_animator (Game_object *o)
virtual void handle_event (unsigned long time, long udata)

Detailed Description

Definition at line 114 of file animate.h.


Constructor & Destructor Documentation

Wiggle_animator::Wiggle_animator ( Game_object o  )  [inline]

Definition at line 117 of file animate.h.


Member Function Documentation

void Wiggle_animator::handle_event ( unsigned long  time,
long  udata 
) [virtual]

Implements Time_sensitive.

Definition at line 604 of file animate.cc.

References Time_queue::add(), Game_window::add_dirty(), Game_window::get_tqueue(), gwin, Exult_server::obj, Tile_coord::tx, Tile_coord::ty, and Tile_coord::tz.

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The documentation for this class was generated from the following files:
Generated on Mon Jul 9 15:06:10 2007 for ExultEngine by  doxygen 1.5.1