Duel_schedule Class Reference

#include <combat.h>

Inheritance diagram for Duel_schedule:

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List of all members.

Public Member Functions

 Duel_schedule (Actor *n)
virtual void now_what ()

Private Member Functions

virtual void find_opponents ()

Private Attributes

Tile_coord start
int attacks

Detailed Description

Definition at line 94 of file combat.h.


Constructor & Destructor Documentation

Duel_schedule::Duel_schedule ( Actor n  ) 

Definition at line 1085 of file combat.cc.


Member Function Documentation

void Duel_schedule::find_opponents (  )  [private, virtual]

Reimplemented from Combat_schedule.

Definition at line 1138 of file combat.cc.

References c_any_shapenum, Exult_server::npc, Ready_duel_weapon(), and Combat_schedule::set_weapon().

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void Duel_schedule::now_what (  )  [virtual]

Reimplemented from Combat_schedule.

Definition at line 1184 of file combat.cc.

References Map_chunk::find_spot(), Game_window::get_std_delay(), gwin, Combat_schedule::now_what(), Exult_server::npc, Tile_coord::tx, and Tile_coord::ty.

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Member Data Documentation

Tile_coord Duel_schedule::start [private]

Definition at line 96 of file combat.h.

int Duel_schedule::attacks [private]

Definition at line 97 of file combat.h.


The documentation for this class was generated from the following files:
Generated on Mon Jul 9 14:50:04 2007 for ExultEngine by  doxygen 1.5.1