#include <combat.h>
Inheritance diagram for Duel_schedule:
Public Member Functions | |
Duel_schedule (Actor *n) | |
virtual void | now_what () |
Private Member Functions | |
virtual void | find_opponents () |
Private Attributes | |
Tile_coord | start |
int | attacks |
Definition at line 94 of file combat.h.
void Duel_schedule::find_opponents | ( | ) | [private, virtual] |
Reimplemented from Combat_schedule.
Definition at line 1138 of file combat.cc.
References c_any_shapenum, Exult_server::npc, Ready_duel_weapon(), and Combat_schedule::set_weapon().
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void Duel_schedule::now_what | ( | ) | [virtual] |
Reimplemented from Combat_schedule.
Definition at line 1184 of file combat.cc.
References Map_chunk::find_spot(), Game_window::get_std_delay(), gwin, Combat_schedule::now_what(), Exult_server::npc, Tile_coord::tx, and Tile_coord::ty.
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Tile_coord Duel_schedule::start [private] |
int Duel_schedule::attacks [private] |