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r
s
t
u
v
w
Here is a list of all namespace members with links to the namespace documentation for each member:
- a -
Add_menu_item() :
EStudio
Alert() :
EStudio
asleep :
Obj_flags
- c -
cancel :
Exult_server
cant_die :
Obj_flags
charmed :
Obj_flags
combo_pick :
Exult_server
confused :
Obj_flags
cont :
Ucscript
Create_arrow_button() :
EStudio
cursed :
Obj_flags
cut :
Exult_server
- d -
dancing :
Obj_flags
dbg_break :
Exult_server
dbg_callstack :
Exult_server
dbg_clear_breakpoint :
Exult_server
dbg_continue :
Exult_server
dbg_continuing :
Exult_server
dbg_finish :
Exult_server
dbg_get_breakpoints :
Exult_server
dbg_get_callstack :
Exult_server
dbg_get_stack :
Exult_server
dbg_get_status :
Exult_server
dbg_on_breakpoint :
Exult_server
dbg_set_location_bp :
Exult_server
dbg_stack :
Exult_server
dbg_stackframe :
Exult_server
dbg_stepinto :
Exult_server
dbg_stepover :
Exult_server
dead :
Obj_flags
Debug_msg_type :
Exult_server
delay_hours :
Ucscript
delay_ticks :
Ucscript
delete_terrain :
Exult_server
descend :
Ucscript
dont_halt :
Ucscript
dont_move :
Obj_flags
- e -
edit_lift :
Exult_server
edit_selected :
Exult_server
egg :
Ucscript
,
Exult_server
- f -
face_dir :
Ucscript
finish :
Ucscript
frame :
Ucscript
freeze :
Obj_flags
- g -
game_pos :
Exult_server
- h -
hdrlength :
Exult_server
header_data :
ExultIcon
header_data_cmap :
ExultIcon
height :
ExultIcon
hide_lift :
Exult_server
hit :
Ucscript
- i -
in_dungeon :
Obj_flags
in_motion :
Obj_flags
in_party :
Obj_flags
info :
Exult_server
insert_terrain :
Exult_server
invisible :
Obj_flags
is_temporary :
Obj_flags
- l -
locate_shape :
Exult_server
locate_terrain :
Exult_server
- m -
magic :
Exult_server
map_editing_mode :
Exult_server
maxlength :
Exult_server
met :
Obj_flags
might :
Obj_flags
Msg_type :
Exult_server
music :
Ucscript
- n -
next_frame :
Ucscript
next_frame_max :
Ucscript
no_spell_casting :
Obj_flags
nop :
Ucscript
npc :
Exult_server
npc_frame :
Ucscript
npc_info :
Exult_server
- o -
obj :
Exult_server
okay_to_land :
Obj_flags
okay_to_take :
Obj_flags
on_moving_barge :
Obj_flags
- p -
paralyzed :
Obj_flags
paste :
Exult_server
petra :
Obj_flags
poisoned :
Obj_flags
polymorph :
Obj_flags
prev_frame :
Ucscript
prev_frame_min :
Ucscript
Prompt() :
EStudio
protection :
Obj_flags
- r -
read :
Obj_flags
read_map :
Exult_server
Receive_data() :
Exult_server
reload_shapes :
Exult_server
reload_usecode :
Exult_server
remove :
Ucscript
repeat :
Ucscript
repeat2 :
Ucscript
resurrect :
Ucscript
rise :
Ucscript
- s -
say :
Exult_server
,
Ucscript
select_status :
Exult_server
Send_data() :
Exult_server
send_terrain :
Exult_server
set_edit_chunknum :
Exult_server
set_edit_mode :
Exult_server
set_edit_shape :
Exult_server
sfx :
Ucscript
si_on_moving_barge :
Obj_flags
si_tournament :
Obj_flags
si_zombie :
Obj_flags
speech :
Ucscript
step :
Ucscript
step_e :
Ucscript
step_n :
Ucscript
step_ne :
Ucscript
step_nw :
Ucscript
step_s :
Ucscript
step_se :
Ucscript
step_sw :
Ucscript
step_w :
Ucscript
swap_terrain :
Exult_server
- t -
tattooed :
Obj_flags
terrain_editing_mode :
Exult_server
tile_grid :
Exult_server
- u -
Ucscript_ops :
Ucscript
unused_shapes :
Exult_server
usecode :
Ucscript
usecode2 :
Ucscript
usecode_debugging :
Exult_server
user_responded :
Exult_server
- v -
version :
Exult_server
view_pos :
Exult_server
- w -
wait_for_response() :
Exult_server
width :
ExultIcon
write_map :
Exult_server
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