#include <string>
#include "exult_constants.h"
#include "exult_types.h"
#include "flags.h"
#include "rect.h"
#include "shapeid.h"
#include "tqueue.h"
#include "tiles.h"
#include "vec.h"
#include "objlist.h"
Include dependency graph for objs.h:
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Go to the source code of this file.
Classes | |
class | Game_object |
class | Terrain_game_object |
class | Ifix_game_object |
Defines | |
#define | HDR_DECLARE_FIND_NEARBY(decl_type) |
#define HDR_DECLARE_FIND_NEARBY | ( | decl_type | ) |
Value:
static int find_nearby(decl_type vec, Tile_coord pos, \ int shapenum, int delta, int mask, \ int qual = c_any_qual, int framenum = c_any_framenum)