#include <iostream>
#include <algorithm>
#include "SDL_mouse.h"
#include "cheat.h"
#include "exult.h"
#include "gamewin.h"
#include "gameclk.h"
#include "gamemap.h"
#include "party.h"
#include "Configuration.h"
#include "game.h"
#include "actors.h"
#include "mouse.h"
#include "browser.h"
#include "soundtest.h"
#include "cheat_screen.h"
#include "Gump_manager.h"
#include "Gump.h"
#include "drag.h"
#include "effects.h"
Include dependency graph for cheat.cc:
Go to the source code of this file.
Classes | |
class | Clip_compare |
class | Cheat_map |
Functions | |
static Game_object * | Create_object (Game_window *gwin, int shape, int frame) |
Variables | |
Cheat | cheat |
const int | border = 2 |
const int | worldsize = c_tiles_per_chunk * c_num_chunks |
static Game_object* Create_object | ( | Game_window * | gwin, | |
int | shape, | |||
int | frame | |||
) | [static] |
Definition at line 569 of file cheat.cc.
References Shape_info::building, Game_map::create_ifix_object(), Game_map::create_ireg_object(), ShapeID::get_info(), Game_window::get_map(), gwin, Exult_server::info, and Shape_info::unusable.
Referenced by Cheat::paste().
Here is the call graph for this function:
const int border = 2 |
Definition at line 650 of file cheat.cc.
Referenced by Combo_chooser::configure(), Chunk_chooser::configure(), Combo_chooser::render(), and Chunk_chooser::render().
Definition at line 65 of file cheat.cc.
Referenced by ActionCheatScreen(), ActionCopy(), ActionCreateShape(), ActionCut(), ActionDeleteObject(), ActionDeleteSelected(), ActionGender(), ActionGodMode(), ActionGrabActor(), ActionHackMover(), ActionHeal(), ActionInfravision(), ActionLevelup(), ActionMapEditor(), ActionMapTeleport(), ActionMoveSelected(), ActionNaked(), ActionNPCNumbers(), ActionPaste(), ActionPetra(), ActionPickPocket(), ActionShapeBrowser(), ActionSkinColour(), ActionSkipLift(), ActionSoundTester(), ActionTeleport(), ActionTime(), ActionToggleEggs(), ActionWizard(), Actor::activate(), Spellbook_object::can_do_spell(), Check_weight(), decrease_resolution(), Spellbook_object::do_spell(), KeyBinder::DoAction(), Game_window::double_clicked(), Dragging_info::drop(), Game_window::drop_at_lift(), Dragging_info::drop_on_map(), Game_object::edit(), Egg_object::edit(), Actor::edit(), exult_main(), Actor::figure_hit_points(), CheatScreen::FlagActivate(), Npc_proximity_handler::handle_event(), Handle_event(), Path_walking_actor_action::handle_event(), increase_resolution(), Egg_object::is_active(), GameplayOptions_gump::load_settings(), Game_window::locate_shape(), CheatScreen::NormalActivate(), CheatScreen::NormalMenu(), CheatScreen::NPCActivate(), Gump::paint(), Paint_grid(), Game_render::paint_map(), Paperdoll_gump::paint_object(), Game_render::paint_terrain_only(), Actor::reduce_health(), Ireg_game_object::remove_this(), GameplayOptions_gump::save_settings(), Send_location(), Actor::set_property(), Mouse::set_speed_cursor(), Game_clock::set_time_palette(), ExultMenu::setup(), CheatScreen::SharedInput(), Game_window::show_items(), Spellbook_gump::Spellbook_gump(), Dragging_info::start(), and Usecode_internal::UI_infravision().
const int worldsize = c_tiles_per_chunk * c_num_chunks |