#include <game.h>
Inheritance diagram for Game:
Public Member Functions | |
Game () | |
virtual | ~Game () |
virtual void | play_intro ()=0 |
virtual void | end_game (bool success)=0 |
virtual void | top_menu ()=0 |
virtual void | show_quotes ()=0 |
virtual void | show_credits ()=0 |
virtual bool | new_game (Vga_file &shapes)=0 |
virtual int | get_start_tile_x ()=0 |
virtual int | get_start_tile_y ()=0 |
virtual void | show_journey_failed ()=0 |
void | play_flic (const char *archive, int index) |
void | play_audio (const char *archive, int index) |
void | play_midi (int track, bool repeat=false) |
void | add_shape (const char *name, int shapenum) |
int | get_shape (const char *name) |
void | add_resource (const char *name, const char *str, int num) |
str_int_pair | get_resource (const char *name) |
bool | show_menu (bool skip=false) |
void | journey_failed_text () |
void | set_jive () |
void | clear_jive () |
Static Public Member Functions | |
static void | set_new_game () |
static bool | is_new_game () |
static bool | is_editing () |
static Game * | create_game (Exult_Game mygame, const char *title=0) |
static Exult_Game | get_game_type () |
static bool | has_expansion () |
static const char * | get_avname () |
static int | get_avsex () |
static int | get_avskin () |
static void | set_avname (char *name) |
static void | set_avsex (int sex) |
static void | set_avskin (int skin) |
static void | clear_avname () |
static void | clear_avsex () |
static void | clear_avskin () |
static std::string | get_gametitle () |
static unsigned int | get_ticks () |
static void | set_ticks (unsigned int t) |
Public Attributes | |
Game_window * | gwin |
Image_window8 * | win |
Image_buffer8 * | ibuf |
Protected Attributes | |
int | topx |
int | topy |
int | centerx |
int | centery |
Vga_file | menushapes |
bool | jive |
Static Protected Attributes | |
static bool | editing_flag |
Private Attributes | |
hash_map< const char *, int, hashstr, eqstr > | shapes |
hash_map< const char *, str_int_pair, hashstr, eqstr > | resources |
Mouse * | menu_mouse |
Static Private Attributes | |
static bool | new_game_flag |
static Exult_Game | game_type |
static bool | expansion |
static std::string | gametitle |
static unsigned int | ticks |
Definition at line 54 of file game.h.
Game::Game | ( | ) |
Definition at line 73 of file game.cc.
References centerx, centery, Game_window::get_height(), Image_window8::get_ib8(), Game_window::get_instance(), Game_window::get_width(), Game_window::get_win(), gwin, ibuf, is_editing(), jive, Vga_file::load(), MAINSHP_FLX, menushapes, topx, topy, and win.
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static void Game::set_new_game | ( | ) | [inline, static] |
Definition at line 84 of file game.h.
References new_game_flag.
Referenced by Game_window::init_gamedat().
static bool Game::is_new_game | ( | ) | [inline, static] |
static bool Game::is_editing | ( | ) | [inline, static] |
Definition at line 86 of file game.h.
References editing_flag.
Referenced by Game(), Game_window::get_game_identity(), Game_map::get_ifix_objects(), Game_map::init(), Game_window::init_gamedat(), Usecode_internal::read(), Game_window::read_npcs(), Game_window::read_schedules(), Game_window::restore_gamedat(), Savefile(), show_menu(), and Usecode_internal::Usecode_internal().
Game * Game::create_game | ( | Exult_Game | mygame, | |
const char * | title = 0 | |||
) | [static] |
Definition at line 95 of file game.cc.
References BLACK_GATE, clear_system_path(), clone_system_path(), config, editing_flag, expansion, EXULT_DEVEL_GAME, game, game_type, gametitle, Game_window::get_game_identity(), Audio::get_midi(), Audio::get_ptr(), get_system_path(), INITGAME, is_system_path_defined(), MyMidiPlayer::load_patches(), SERPENT_ISLE, to_uppercase(), U7mkdir(), and Configuration::value().
Referenced by BuildGameMap(), and Init().
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static Exult_Game Game::get_game_type | ( | ) | [inline, static] |
Definition at line 88 of file game.h.
References game_type.
Referenced by Spellbook_object::activate(), Game_object::activate(), Container_game_object::activate(), Npc_actor::activate(), Actor::activate(), Usecode_internal::activate_cached(), Container_game_object::add(), Gump_manager::add_gump(), Combat_schedule::approach_foe(), Game_object::attacked(), Actor::attacked(), Bg_dont_wake(), Usecode_internal::call_intrinsic(), Actor::call_readied_usecode(), Usecode_internal::call_usecode(), Cheat::change_skin(), Container_game_object::create_quantity(), Usecode_internal::create_script(), Main_actor::die(), Actor::die(), KeyBinder::DoAction(), Actor::figure_hit_points(), Body_lookup::find(), Actor::find_best_spot(), Paperdoll_gump::find_closest(), Paperdoll_gump::find_object(), Actor::fits_in_spot(), CheatScreen::FlagCheck(), CheatScreen::FlagMenu(), Barge_object::gather(), Game_map::get_ireg_objects(), Actor::get_prefered_slots(), Game_window::get_saveinfo(), Actor::get_shape_real(), Actor::get_tile_info(), Game_object::get_weight(), Paperdoll_gump::GetCharacterInfo(), Paperdoll_gump::GetCharacterInfoSafe(), Paperdoll_gump::GetItemInfo(), Npc_proximity_handler::handle_event(), Background_noise::handle_event(), Game_clock::handle_event(), Spellbook_object::has_ring(), Game_clock::increment(), Init(), Audio::Init_sfx(), Frame_animator::Initialize(), Actor::inventory_shapenum(), Egg_object::is_active(), Is_body(), Is_moving_barge_flag(), Shape_manager::load(), Face_stats::load_config(), Newfile_gump::LoadSaveGameDetails(), CheatScreen::NormalActivate(), CheatScreen::NormalDisplay(), CheatScreen::NormalMenu(), Bake_schedule::now_what(), Talk_schedule::now_what(), Street_maintenance_schedule::now_what(), Paint_map::paint(), Spellbook_gump::paint(), Paperdoll_gump::paint(), Actor::paint(), Paperdoll_gump::paint_object(), Paperdoll_gump::Paperdoll_gump(), Audio::play_wave_sfx(), Usecode_internal::read(), Actor::read(), Game_map::read_ireg_objects(), Game_window::read_save_names(), Actor::reduce_health(), Usecode_internal::remove_party_items(), Game_window::restore_gamedat(), Usecode_internal::run(), Game_window::save_gamedat(), Actor::set_actor_shape(), Actor::set_polymorph(), Actor::set_polymorph_default(), Map_chunk::setup_dungeon_levels(), Game_window::setup_game(), Game_window::setup_load_palette(), Conversation::show_avatar_choices(), Conversation::show_face(), Usecode_internal::show_npc_face(), Sign_gump::Sign_gump(), Sleep_schedule::Sleep_schedule(), MyMidiPlayer::start_music(), Audio::start_music_combat(), MyMidiPlayer::start_sound_effect(), Audio::start_speech(), MyMidiPlayer::start_track(), Barge_object::step(), Cheat::toggle_naked(), Cheat::toggle_Petra(), Schedule::try_street_maintenance(), Usecode_internal::uc_trace_disasm(), Usecode_internal::UI_delayed_execute_usecode_array(), Usecode_internal::UI_display_runes(), Usecode_internal::UI_get_item_flag(), Usecode_internal::UI_get_schedule_type(), Usecode_internal::UI_move_object(), Usecode_internal::UI_on_barge(), Usecode_internal::UI_path_run_usecode(), Usecode_internal::UI_set_item_flag(), Actor::use_food(), Usecode_internal::write(), Actor::write(), and Container_game_object::write_ireg().
static bool Game::has_expansion | ( | ) | [inline, static] |
const char * Game::get_avname | ( | ) | [static] |
Definition at line 369 of file game.cc.
References av_name.
Referenced by Game_window::init_actors(), Actor::read(), and Game_window::read_npcs().
int Game::get_avsex | ( | ) | [static] |
Definition at line 377 of file game.cc.
References av_sex.
Referenced by Game_window::init_actors(), and Actor::read().
int Game::get_avskin | ( | ) | [static] |
Definition at line 381 of file game.cc.
References av_skin.
Referenced by Game_window::init_actors(), and Actor::read().
void Game::set_avname | ( | char * | name | ) | [static] |
Definition at line 387 of file game.cc.
References av_name.
Referenced by SI_Game::new_game(), BG_Game::new_game(), and show_menu().
void Game::set_avsex | ( | int | sex | ) | [static] |
Definition at line 392 of file game.cc.
References av_sex.
Referenced by SI_Game::new_game(), and BG_Game::new_game().
void Game::set_avskin | ( | int | skin | ) | [static] |
Definition at line 397 of file game.cc.
References av_skin.
Referenced by SI_Game::new_game(), and BG_Game::new_game().
void Game::clear_avname | ( | ) | [static] |
Definition at line 402 of file game.cc.
References av_name, and new_game_flag.
Referenced by Game_window::init_actors().
void Game::clear_avsex | ( | ) | [static] |
Definition at line 408 of file game.cc.
References av_sex.
Referenced by Game_window::init_actors().
void Game::clear_avskin | ( | ) | [static] |
Definition at line 413 of file game.cc.
References av_skin.
Referenced by Game_window::init_actors().
static std::string Game::get_gametitle | ( | ) | [inline, static] |
Definition at line 101 of file game.h.
References gametitle.
Referenced by Game_window::get_game_identity(), Game_window::init_files(), Game_window::init_gamedat(), Audio::Init_sfx(), and Cheat::toggle_map_editor().
virtual void Game::play_intro | ( | ) | [pure virtual] |
virtual void Game::end_game | ( | bool | success | ) | [pure virtual] |
Implemented in BG_Game, and SI_Game.
Referenced by ActionEndgame(), show_menu(), and Usecode_internal::UI_run_endgame().
virtual void Game::top_menu | ( | ) | [pure virtual] |
virtual void Game::show_quotes | ( | ) | [pure virtual] |
virtual void Game::show_credits | ( | ) | [pure virtual] |
Implemented in BG_Game, and SI_Game.
Referenced by show_menu(), and Usecode_internal::UI_run_endgame().
virtual bool Game::new_game | ( | Vga_file & | shapes | ) | [pure virtual] |
virtual int Game::get_start_tile_x | ( | ) | [pure virtual] |
virtual int Game::get_start_tile_y | ( | ) | [pure virtual] |
virtual void Game::show_journey_failed | ( | ) | [pure virtual] |
void Game::play_flic | ( | const char * | archive, | |
int | index | |||
) |
Definition at line 189 of file game.cc.
References len, playfli::play(), U7object::retrieve(), and win.
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void Game::play_audio | ( | const char * | archive, | |
int | index | |||
) |
Definition at line 200 of file game.cc.
References Audio::get_ptr(), Audio::playfile(), and Ucscript::speech.
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void Game::play_midi | ( | int | track, | |
bool | repeat = false | |||
) |
Definition at line 208 of file game.cc.
References BLACK_GATE, game_type, Audio::get_ptr(), SERPENT_ISLE, and Audio::start_music().
Referenced by BG_Game::scene_butterfly(), BG_Game::scene_desk(), BG_Game::scene_guardian(), SI_Game::show_credits(), BG_Game::show_credits(), SI_Game::show_quotes(), BG_Game::show_quotes(), SI_Game::top_menu(), and BG_Game::top_menu().
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void Game::add_shape | ( | const char * | name, | |
int | shapenum | |||
) |
Definition at line 214 of file game.cc.
References shapes.
Referenced by BG_Game::BG_Game(), and SI_Game::SI_Game().
int Game::get_shape | ( | const char * | name | ) |
Definition at line 219 of file game.cc.
References shapes.
Referenced by ActionCombatStats(), ActionStats(), Container_game_object::activate(), Cstats_button::activate(), Heart_button::activate(), Load_save_button::activate(), Gump_manager::add_gump(), CombatStats_gump::CombatStats_gump(), Stat_bar::double_clicked(), File_gump::File_gump(), Container_gump::initialize(), File_gump::mouse_up(), Jawbone_gump::on_tooth(), Sign_gump::paint(), Cheat_map::paint(), Jawbone_gump::paint_tooth(), Show_atts(), Sign_gump::Sign_gump(), Slider_gump::Slider_gump(), File_gump::text_input(), and Usecode_internal::UI_display_map().
void Game::add_resource | ( | const char * | name, | |
const char * | str, | |||
int | num | |||
) |
Definition at line 224 of file game.cc.
References resources.
Referenced by BG_Game::BG_Game(), and SI_Game::SI_Game().
str_int_pair Game::get_resource | ( | const char * | name | ) |
Definition at line 230 of file game.cc.
References resources.
Referenced by ShapeBrowser::browse_shapes(), Shape_manager::load(), KeyBinder::LoadDefaults(), ShapeBrowser::ShapeBrowser(), and CheatScreen::show_screen().
bool Game::show_menu | ( | bool | skip = false |
) |
Definition at line 236 of file game.cc.
References MenuList::add_entry(), c_fade_out_time, centerx, Game_window::clear_screen(), end_game(), Palette::fade_out(), Audio::get_ptr(), Vga_file::get_shape(), Shape_frame::get_ybelow(), gwin, MenuList::handle_events(), IDENTITY, Game_window::init_gamedat(), is_editing(), MAINSHP_FLX, menu_mouse, menushapes, new_game(), offset, Game_singletons::pal, play_intro(), set_avname(), MenuList::set_selection(), show_credits(), show_journey_failed(), show_quotes(), snprintf, Audio::stop_music(), top_menu(), topy, and U7exists().
Referenced by Init().
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void Game::journey_failed_text | ( | ) |
Definition at line 359 of file game.cc.
References Font::center_text(), centerx, centery, Palette::fade_in(), Palette::fade_out(), fontManager, FontManager::get_font(), ibuf, Game_singletons::pal, and wait_delay().
Referenced by SI_Game::show_journey_failed(), and BG_Game::show_journey_failed().
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void Game::set_jive | ( | ) | [inline] |
void Game::clear_jive | ( | ) | [inline] |
static unsigned int Game::get_ticks | ( | ) | [inline, static] |
Definition at line 127 of file game.h.
References ticks.
Referenced by Gump_manager::add_gump(), Game_window::add_nearby_npc(), Game_window::check_time_stopped(), Gump_manager::close_all_gumps(), Death_vortex::Death_vortex(), Fire_field_effect::Fire_field_effect(), Get_click(), Game_window::get_focus(), Frame_animator::get_framenum(), Sfx_animator::handle_event(), Frame_animator::handle_event(), Npc_proximity_handler::handle_event(), Text_effect::handle_event(), Text_effect::init(), Projectile_effect::init(), Frame_animator::Initialize(), Game_window::lose_focus(), Combat_schedule::monster_died(), Cloud::next(), Npc_flag_timer::Npc_flag_timer(), Npc_invisibility_timer::Npc_invisibility_timer(), Npc_poison_timer::Npc_poison_timer(), Npc_protection_timer::Npc_protection_timer(), Npc_sleep_timer::Npc_sleep_timer(), Npc_timer::Npc_timer(), Npc_actor::paint(), Game_window::read_gwin(), Actor::reduce_health(), Gump_manager::remove_gump(), Gump_manager::set_gumps_dont_pause_game(), Game_window::set_time_stopped(), Sprites_effect::Sprites_effect(), Actor::start(), Animator::start_animation(), Combat_schedule::start_battle(), Quaking_actor::step(), Barge_object::travel_to_tile(), Schedule::try_street_maintenance(), Usecode_internal::UI_earthquake(), Npc_proximity_handler::wait(), and Weather_effect::Weather_effect().
static void Game::set_ticks | ( | unsigned int | t | ) | [inline, static] |
Definition at line 128 of file game.h.
References ticks.
Referenced by Get_click(), Handle_events(), Game_window::setup_game(), Wait_for_arrival(), and Wizard_eye().
bool Game::new_game_flag [static, private] |
Definition at line 56 of file game.h.
Referenced by clear_avname(), is_new_game(), and set_new_game().
Exult_Game Game::game_type [static, private] |
Definition at line 57 of file game.h.
Referenced by create_game(), get_game_type(), and play_midi().
bool Game::expansion [static, private] |
hash_map<const char*, int, hashstr, eqstr> Game::shapes [private] |
Reimplemented in BG_Game.
Definition at line 60 of file game.h.
Referenced by add_shape(), get_shape(), SI_Game::new_game(), and SI_Game::play_intro().
hash_map<const char*, str_int_pair, hashstr, eqstr> Game::resources [private] |
Mouse* Game::menu_mouse [private] |
std::string Game::gametitle [static, private] |
unsigned int Game::ticks [static, private] |
Definition at line 68 of file game.h.
Referenced by get_ticks(), BG_Game::scene_butterfly(), BG_Game::scene_guardian(), and set_ticks().
bool Game::editing_flag [static, protected] |
int Game::topx [protected] |
Definition at line 71 of file game.h.
Referenced by BG_Game::end_game(), Game(), SI_Game::new_game(), BG_Game::new_game(), SI_Game::play_intro(), BG_Game::scene_butterfly(), BG_Game::scene_desk(), BG_Game::scene_lord_british(), SI_Game::show_journey_failed(), BG_Game::show_journey_failed(), SI_Game::top_menu(), and BG_Game::top_menu().
int Game::topy [protected] |
Definition at line 71 of file game.h.
Referenced by BG_Game::end_game(), Game(), SI_Game::new_game(), BG_Game::new_game(), BG_Game::scene_butterfly(), BG_Game::scene_desk(), BG_Game::scene_lord_british(), BG_Game::scene_moongate(), SI_Game::show_journey_failed(), BG_Game::show_journey_failed(), show_menu(), SI_Game::top_menu(), and BG_Game::top_menu().
int Game::centerx [protected] |
Definition at line 71 of file game.h.
Referenced by BG_Game::end_game(), Game(), journey_failed_text(), SI_Game::new_game(), BG_Game::new_game(), SI_Game::play_intro(), BG_Game::scene_butterfly(), BG_Game::scene_desk(), BG_Game::scene_guardian(), BG_Game::scene_lord_british(), BG_Game::scene_moongate(), and show_menu().
int Game::centery [protected] |
Definition at line 71 of file game.h.
Referenced by BG_Game::end_game(), Game(), journey_failed_text(), SI_Game::play_intro(), BG_Game::scene_butterfly(), BG_Game::scene_desk(), BG_Game::scene_guardian(), BG_Game::scene_lord_british(), and BG_Game::scene_moongate().
Vga_file Game::menushapes [protected] |
Definition at line 72 of file game.h.
Referenced by Game(), SI_Game::new_game(), SI_Game::show_credits(), BG_Game::show_credits(), SI_Game::show_journey_failed(), BG_Game::show_journey_failed(), show_menu(), SI_Game::show_quotes(), BG_Game::show_quotes(), SI_Game::top_menu(), and BG_Game::top_menu().
bool Game::jive [protected] |
Definition at line 73 of file game.h.
Referenced by clear_jive(), Game(), SI_Game::play_intro(), and set_jive().
Reimplemented from Game_singletons.
Definition at line 76 of file game.h.
Referenced by SI_Game::end_game(), BG_Game::end_game(), Game(), SI_Game::new_game(), BG_Game::new_game(), SI_Game::play_intro(), BG_Game::play_intro(), BG_Game::scene_desk(), BG_Game::scene_guardian(), BG_Game::scene_lord_british(), BG_Game::scene_moongate(), SI_Game::show_credits(), BG_Game::show_credits(), show_menu(), SI_Game::show_quotes(), BG_Game::show_quotes(), and SI_Game::SI_Game().
Definition at line 77 of file game.h.
Referenced by SI_Game::end_game(), BG_Game::end_game(), Game(), BG_Game::new_game(), play_flic(), SI_Game::play_intro(), BG_Game::scene_butterfly(), BG_Game::scene_desk(), BG_Game::scene_guardian(), and BG_Game::scene_moongate().
Definition at line 78 of file game.h.
Referenced by BG_Game::end_game(), Game(), journey_failed_text(), SI_Game::new_game(), BG_Game::new_game(), SI_Game::play_intro(), BG_Game::scene_butterfly(), and BG_Game::scene_lord_british().