#include "SDL_timer.h"
#include "schedule.h"
#include "actors.h"
#include "Zombie.h"
#include "gamewin.h"
#include "gameclk.h"
#include "gamemap.h"
#include "actions.h"
#include "dir.h"
#include "items.h"
#include "game.h"
#include "paths.h"
#include "ucmachine.h"
#include "ucsched.h"
#include "ucscriptop.h"
#include "monstinf.h"
Include dependency graph for schedule.cc:
Go to the source code of this file.
Classes | |
class | Sit_actor_action |
class | Perimeter |
Functions | |
Actor * | Find_congregant (Actor *npc) |
static void | Stand_up (Actor *npc) |
Definition at line 456 of file schedule.cc.
References c_any_shapenum, Exult_server::npc, and Schedule::sit.
Referenced by Preach_schedule::now_what().
static void Stand_up | ( | Actor * | npc | ) | [static] |
Definition at line 1118 of file schedule.cc.
References Exult_server::npc, and Actor::standing.
Referenced by Desk_schedule::now_what(), and Sleep_schedule::now_what().