schedule.cc File Reference

#include "SDL_timer.h"
#include "schedule.h"
#include "actors.h"
#include "Zombie.h"
#include "gamewin.h"
#include "gameclk.h"
#include "gamemap.h"
#include "actions.h"
#include "dir.h"
#include "items.h"
#include "game.h"
#include "paths.h"
#include "ucmachine.h"
#include "ucsched.h"
#include "ucscriptop.h"
#include "monstinf.h"

Include dependency graph for schedule.cc:

Go to the source code of this file.

Classes

class  Sit_actor_action
class  Perimeter

Functions

ActorFind_congregant (Actor *npc)
static void Stand_up (Actor *npc)


Function Documentation

Actor* Find_congregant ( Actor npc  ) 

Definition at line 456 of file schedule.cc.

References c_any_shapenum, Exult_server::npc, and Schedule::sit.

Referenced by Preach_schedule::now_what().

static void Stand_up ( Actor npc  )  [static]

Definition at line 1118 of file schedule.cc.

References Exult_server::npc, and Actor::standing.

Referenced by Desk_schedule::now_what(), and Sleep_schedule::now_what().


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