Here is a list of all class members with links to the classes they belong to:
- i
: Earthquake
, Usecode_script
- ib8
: Image_window8
- ibuf
: CheatScreen
, ExultMenu
, Image_window
, Game
- ice_dungeon
: Map_chunk
, Game_window
- ice_raft
: Barge_object
- iconx
: Newfile_gump
- icony
: Newfile_gump
- id
: XMLnode
, Breakpoint
, Usecode_function
- ident
: Actor
- If_else_path_actor_action()
: If_else_path_actor_action
- if_stmt
: Uc_if_statement
- IFF()
: IFF
- IFFhdr()
: IFF::IFFhdr
- ifile
: Shape_draw
, Image_file_info
- Ifix_game_object()
: Ifix_game_object
- im_dormant()
: Schedule
, Walk_to_schedule
, Combat_schedule
- image
: Palette_edit
- Image_buffer()
: Image_buffer
- Image_buffer16
: Image_buffer
, Image_buffer16
- Image_buffer8
: Image_buffer
, Image_buffer8
- image_editor
: ExultStudio
- Image_file_info()
: Image_file_info
- Image_window
: Image_buffer
, Image_window
- Image_window8
: Image_buffer8
, Image_window8
- immune
: Monster_info
, Armor_info
- import_frame()
: Shape_chooser
- import_palette()
: Palette_edit
- in
: StreamDataSource
- in_combat()
: Game_window
- in_dead_party()
: Party_manager
- in_dungeon
: Game_window
- in_god_mode()
: Cheat
- in_hack_mover()
: Cheat
- in_infravision()
: Cheat
- in_map_editor()
: Cheat
- in_pickpocket()
: Cheat
- in_queue()
: Time_sensitive
- in_usecode()
: Usecode_internal
, Usecode_machine
- in_wizard_mode()
: Cheat
- in_world
: Monster_actor
- IncerementCounter()
: XMIDIEventList
- increment()
: Game_clock
- increment_cur_line()
: Uc_location
- index
: Sequence_actor_action
, Neighbor_iterator
, ExCineEvent
, Uc_arrayelem_expression
, Uc_flag_expression
, Uc_arrayloop_statement
, Flex_writer
, Frames_actor_action
, Shape_entry
- index0
: Combo_chooser
, Object_browser
- IndexFlexFile()
: Flex
- IndexIFFFile()
: IFF
- IndexTableFile()
: Table
- info
: Ordering_info
, Shapes_vga_file
, playfli
, Chunk_chooser
, Combo_chooser
, Shape_chooser
- info_cnt
: Chunk_chooser
, Combo_chooser
, Shape_chooser
- info_read
: Shapes_vga_file
- info_received()
: ExultStudio
- infoh
: Newfile_gump
- infostring
: Newfile_gump
- infow
: Newfile_gump
- infox
: Newfile_gump
- infoy
: Newfile_gump
- infravision
: Cheat
- init()
: Ordering_info
, Sit_actor_action
, Cheat
, Lab_schedule
, Fonts_vga_file
, Projectile_effect
, Text_effect
, Shapes_vga_file
, Game_singletons
, ucxtInit
, Game_map
, Text_button
, Actor
- Init()
: Mouse
, Audio
- init_actors()
: Game_window
- init_conversation()
: Usecode_machine
- init_default_frames()
: Actor
- init_device()
: MyMidiPlayer
- init_egg_window()
: ExultStudio
- init_equip_window()
: ExultStudio
- init_faces()
: Conversation
- init_field()
: Egg_object
- init_files()
: Game_window
- init_gamedat()
: Game_window
- init_new_npc()
: ExultStudio
- init_npc_window()
: ExultStudio
- init_obj_window()
: ExultStudio
- init_readied()
: Actor
- Init_sfx()
: Audio
- init_shape_notebook()
: ExultStudio
- initfli()
: playfli
- initial
: Combat_schedule
- initialize()
: Container_gump
- Initialize()
: Frame_animator
- initialized
: Audio
, MyMidiPlayer
- input_usecode_file()
: UCData
- insert()
: T_Object_list< T >
, Deleted_objects
, Gump_text
, T_Object_list< T >
, Chunk_chooser
, Shape_group_file
- insert_before()
: T_Object_list< T >
- insert_btn
: Palette_edit
- insert_in_queue()
: Chunk_terrain
- insert_response()
: Chunk_chooser
- insert_terrain()
: Game_map
- inside
: Map_chunk
- instance
: Shape_manager
- int_type
: Usecode_value
- intel
: SaveGame_Party
- intelligence
: Monster_pathfinder_client
, Monster_info
, Actor
- intercept_click_on_item()
: Usecode_machine
, Usecode_internal
- intercept_item
: Usecode_internal
- interlaced
: Image_window
- internal_exec
: Usecode_machine
- interpolate()
: CubicInterpolator
- intersect()
: Rectangle
- intersects()
: Rectangle
- intrinsic_num
: Uc_intrinsic_symbol
- intrinsic_table
: Usecode_internal
- Intrinsic_type
: Uc_function
- intrinsics()
: ucxtInit
, Uc_function
- intval
: yystype
, Usecode_value
- inventory_shapenum()
: Actor
- invis_xform
: Shape_manager
- invisibility
: Npc_timer_list
- ip
: Stack_frame
, LocationBreakpoint
- Ireg_game_object()
: Ireg_game_object
- is_activated()
: Usecode_script
- is_active()
: Egg_object
, Mirror_object
- is_animated()
: Shape_info
- is_array()
: Usecode_value
- is_audio_enabled()
: Audio
- is_barge_part()
: Shape_info
- is_blocked()
: Map_chunk
, Actor
, Chunk_cache
, Map_chunk
- is_blocked_fast()
: Chunk_cache
- is_chunk_read()
: Game_map
- is_closed_door()
: Game_object
- is_combat_protected()
: Actor
- is_dead()
: Actor
- is_done()
: Modal_gump
- is_door()
: Shape_info
- is_dormant()
: Actor
- is_dragable()
: Game_object
, Ireg_game_object
- is_draggable()
: Portrait_button
, Stat_bar
, Face_stats
, Gump
, Gump_widget
- is_dragging()
: Game_window
- is_dungeon()
: Map_chunk
- is_dup()
: Uc_function
- is_dying()
: Actor
- is_editing()
: Game
- is_egg()
: Game_object
, Egg_object
- is_empty()
: T_Object_list< T >
, Shape_frame
- is_eol()
: ShapeID
- is_faded_out()
: Palette
- is_false()
: Usecode_value
- is_female
: Paperdoll_gump::Paperdoll_npc
- is_field()
: Shape_info
- is_file
: Configuration
- is_findable()
: Animated_egg_object
, Game_object
, Egglike_game_object
, Mirror_object
- is_flex()
: Flex
, Vga_file
- is_fm_synth()
: MyMidiPlayer
, MidiAbstract
- is_fullscreen()
: Image_window
- is_good()
: Segment_file
, Vga_file
- is_grabable()
: Fast_pathfinder_client
- is_ice_dungeon()
: Map_chunk
- is_in_dungeon()
: Game_window
- is_in_party()
: Actor
- is_installed()
: SI_Game
, BG_Game
- is_int()
: Usecode_value
- is_invalid()
: ShapeID
- is_light_source()
: Shape_info
- is_main_actor_inside()
: Game_window
- is_modal()
: Gump
, Modal_gump
- is_modified()
: Shape_file_set
, Shape_group_file
, Chunk_terrain
- is_monster()
: Game_object
, Monster_actor
- is_mouse_over()
: MenuObject
- is_moving()
: Barge_object
, Game_window
, Actor
- is_music_enabled()
: Audio
- is_music_looping_allowed()
: Audio
- is_nearby()
: Npc_actor
- is_new
: Dragging_info
- is_new_game()
: Game
- is_no_halt()
: Usecode_script
- is_npc()
: Shape_info
- is_npc_text_pending()
: Conversation
- is_occupied()
: Sit_actor_action
, Sit_schedule
, Sit_actor_action
- is_onscreen()
: Mouse
- is_open()
: Search_node
- is_palettized()
: Image_window
- is_paused()
: Combat
- is_persistent()
: Face_stats
, Gump
- is_playing()
: forked_player
, OGG_MIDI
, Mixer_MidiOut
, MidiAbstract
- is_poisonous()
: Shape_info
- is_pos_invalid()
: Game_object
- is_ptr()
: Usecode_value
- is_readable
: Newfile_gump
- is_repeating()
: MyMidiPlayer
- is_rle()
: Shape_frame
- is_roof()
: Map_chunk
- is_selected()
: Chunk_chooser
, Shape_chooser
, Cheat
, Combo_chooser
, MenuObject
- is_solid()
: Shape_info
- is_solid_area()
: Egg_object
- is_special_light()
: Game_window
- is_speech_enabled()
: Audio
- is_stereo()
: Audio
- is_straight_path()
: Fast_pathfinder_client
- is_text()
: Text_effect
- is_thrown()
: Weapon_info
, Combat_schedule
- is_time_stopped()
: Game_window
- is_track_playing()
: Audio
, MyMidiPlayer
- is_translucent()
: ShapeID
- is_transparent()
: Shape_info
- is_true()
: Usecode_value
- is_two_fingered()
: Actor
- is_two_handed()
: Actor
- is_undefined()
: Usecode_value
- is_unused()
: Actor
- is_valid()
: Uc_label
- is_visible()
: Image_buffer
, Image_window
, Combo_editor
- is_water()
: Shape_info
- is_weather()
: Weather_effect
, Special_effect
- is_xobstacle()
: Shape_info
- is_yobstacle()
: Shape_info
- IsNPCFemale()
: Paperdoll_gump
- IsObjectAllowed()
: Paperdoll_gump
- isyes
: Yesno_button
- item
: Text_effect
, Sprites_effect
, Usecode_actor_action
- Item_properties
: Actor
- item_say()
: Usecode_internal
- itemref
: Uc_call_expression
- Items
: Paperdoll_gump
- Items_BG
: Paperdoll_gump
- iter
: Time_queue_iterator
- iter_count
: T_Object_list< T >
- iterator
: GotoSet
, Exult_vector< Usecode_function * >
, Exult_vector< T >
, Exult_vector< Game_object * >
- ival
: Args::Opts
- iwin
: Shape_draw
, Mouse
Generated on Mon Jul 9 14:46:09 2007 for ExultEngine by
1.5.1