Resurrected Entertainment

Archive for August, 2025

Advil for Your Max Payne

August 26, 2025

I recently wrote about my attempt to install Max Payne on a seemingly compatible Windows 98 SE system. I said I would update my progress if anything changed.

I decided to try the install on a Windows XP system sporting an NVIDIA GeForce 2 MX 400 video card, a Creative sound card (I think it’s a Sound Blaster Live!), and a LITE-ON DVD-RW SHW 160P6S optical drive. Nothing too fancy.

It installed and ran perfectly using the original release disc, no patches required, although I might decide to patch it if there are bugs that should be fixed.

Max Payne can be a Real Pain on Windows 98

August 24, 2025

Most predictable title ever. I must be an NPC.

I am one of those weird people who love PC computing from 1985 to 2001. I have a machine that runs Windows 98 natively along with a blistering 16X speed Yamaha CRW4416E CD-ROM, Sound Blaster sound card, and ATI Radeon 9600 series graphics card. I have been trying to get an authentic installation of Max Payne to run on this machine for a couple of days of on and off tinkering. The core issue seems to be around the terrible disk protection mechanism they used called SafeDisc.

At first I thought it was just the speed of the CD-ROM, which was causing the game to not recognize legitimate media. It was throwing a dialog box up stating “Cannot locate the CD-ROM” with additional text “Please insert the correct CD-ROM, select OK and restart application.” So, I lowered the speed to 4X using a utility called Nero DriveSpeed. That helped get past that particular error.

At this point, the game would start and the initial movie would play. After aborting the movie or letting it complete, the game would crash before reaching the game menu. Sometimes the crash would exit the game, other times it would cause the screen to freeze and require a reboot. I have tried running the game using different versions of DirectX and different screen resolutions and color depths. No dice. I am sitting at the latest version of DirectX (v9.0c) for Windows 98.

The confusing part in all of this is that this is a PC configuration that is suppose to be 100% compatible with the game. It should be noted that I have very little additional software installed on this machine which could cause compatibility issues. After researching the issue, it seems that people have more luck getting the game to run on Windows XP than on Windows 98, but it could also be that most of the people who posted an issue were using that setup; it is impossible to say.

I will dig into this a bit more over time, but it will be a slog.

Gex 3: Enter the Gecko

August 17, 2025

I love this game, and I do have an appropriate piece of hardware history sitting in my game room, so I decided to try and get it running on my Windows 98SE installation. I have a Radeon 9600 series video card, which has served me well for many games. The DirectX gods did not favour us this time, however, and I could not get the game to run. I did install nGlide 1.05, which provides a series of Glide wrappers, but that did not get the game up and running for whatever reason.

I should mention that I am assuming it is a 3dfx compatibility issue at this point, but before that, I did try multiple resolutions and colour depths. I did not find an official patch for the game.

I think I need to build a 3dfx machine to get this working. The good news is that there are several games requiring 3dfx acceleration in the market, so it would not be one off build.

Cyberpunk 2077

August 15, 2025

As a preamble, I truly tip my hat to the team who built this game. I can only imagine the hell you went through to get this title out the door. I hope you all feel it was worth it.

I have started and re-started this game four times since I bought it back during the Covid pandemic. Each time I reboot this process, I end up playing for about 2-3 hours and then I stop. I do not pick it back up again for several months, and then I try again. I do not know what it is about this game that stops me from continuing to play, so I thought I would write my thoughts down and try to sort it out.

From a story line perspective, it does not grip me in the first few hours or compel to continue playing. There is no mystery that is revealed in the first few hours. There is no great calamity or evil threatening the land. No one has been captured, and no one or nothing has been lost. There is no pull, other than curiosity.

There are many decisions to make and things to learn in this short period of time. Perhaps too many. I recall feeling a bit overwhelmed at just the input control scheme.

You have an arsenal of weapons to choose from over the course of the first few hours, and your inventory will continue to swell for a long time after that according to some reviews I have read. You can change your clothing into a near infinite number of combinations, and anything else about your body you find undesirable, including the size of your genitals (if you are playing with those options enabled). You can hack machines and people using novel skills and technical mods. Fancy a sharp stick instead of a pee shooter? Swords and daggers are options along with a bevy of special fighting manoeuvres. Don’t feel like walking? Buy, steal, or earn your wheels; the selection is truly insane and the vehicles are nicely modelled. Anyway, I could go on, but I am starting to feel overwhelmed just listing the options out.

The voice acting and script is top notch. They had access to some real talent when they made this game. You have three different starting paths at the beginning of the game and you need to choose one. I don’t remember the option, I think it was nomad or something along those lines. Some games do have annoying dialog and voice talent, which can lead to burn out, but this game isn’t one of them.

It’s not that I avoid complex games. I have played many games with deep plots, vast skill trees, and control schemes that leave your hands feeling nicely tenderized.

My symptoms are not unique. I have read and listened to similar comments from other people. At some point on their journey, a few decided to clench their buttocks and learn this system. This system that is posing as a game. In the aftermath, all of them said that it was worth the effort. In this round, I would like to get a little further than I did in my last attempt.

Basically, I am trying to find the fun, and I will let you know when I do.