Resurrected Entertainment

Archive for the 'Mac OSX' category

2D Boy Birthday Sale

October 20, 2009

I am really, really late in finding this out (I’m looking at you Jared), but you can still buy World of Goo and pay whatever you want for the title during their birthday sale. It’s an experiment of sorts, and the data they collected is not terribly surprising (I’ve seen data collected before which indicated purchasers went “on the cheap” because that’s “all they could afford at the time”), but if you think there is money to be made using this model, then it’s certainly worth it to go whole hog and put your data where your mouth is, or your money where your data is, or whatever.

How to fry Bacon on your Lap

June 28, 2009

Here I am in an air conditioned house on a Sunday morning playing a nice game of Contra III on my Macbook Pro and I’m sweating. Why? Because my Macbook Pro runs only slightly cooler than the surface of the sun. Ok, that’s an exageration, since the sun only run at 9800 degrees Fahrenheit, so my apologies to any astronmony group members out there who might have been offended.

I would love to know is if the new Macbook models (2009) run any cooler than the original Macbook Pro models sporting the Core 2 Duo 1.X GHz processors? Also, since I don’t have the money to drop on a new Macbook right now, I would love to hear more information about a store which allows trade-ins of used Mac hardware in Canada. Any ideas?

Mac OSX: DooM Legacy

April 12, 2007

Doom Legacy screen shotThe first game I’ll introduce for Mac OSX is called the Doom Legacy project. It is available for other platforms, but I find the implementation for the Mac is superb. I have the 19″ iMac computer and it looks absolutely amazing. It’s also a blast to play with mouse look and fast monsters enabled. It’s like playing Ultimate Doom all over, except this time, the game stopped off at the local store for bad asses and purchased a can of whoop ass.

The new engine can use the resources from Ultimate Doom, Doom, or Doom II. They have added a variety of subtle enhancements which aren’t too over the top. The rendering engine uses OpenGL which looks very nice on modern machines. I cranked the game’s resolution to 1680×1050 and I never looked back.

Expect more information about this game in the future.