Resurrected Entertainment

Game Development Tip

November 29, 2010

If you’re going to create a game, and that game allows for in-game loads of saved games, then please place the load menu after the save menu if you’ve designed an in-game menu like LOZ: Ocarina of Time or Ys: Book I & II for the Nintendo DS. When you think about it, the number of times your players are going to save a game greatly out numbers the number of times they are going to load a previously saved game while in the middle of playing the game. I would recommend against putting it in an in-game menu altogether and just leave the option to load in the main title screen. However, there are cases where that may be annoying to the player, especially if you’re game is slow to exit back to the title screen.

What other in-game pet peeves can you think of when playing your favourite game?

Edit: I forgot to mention that the main reason I think the menu should be in reverse order is so that the player does not accidentally load a game when they meant to save a game. When you’re thinking about other things before the heat of a boss battle, the order of the screens is quite easy to overlook. You can just imagine the filth erupting from the gaming dungeon when that happens.

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