Archive for the 'Steam' category
Cyberpunk 2077
August 15, 2025As a preamble, I truly tip my hat to the team who built this game. I can only imagine the hell you went through to get this title out the door. I hope you all feel it was worth it.
I have started and re-started this game four times since I bought it back during the Covid pandemic. Each time I reboot this process, I end up playing for about 2-3 hours and then I stop. I do not pick it back up again for several months, and then I try again. I do not know what it is about this game that stops me from continuing to play, so I thought I would write my thoughts down and try to sort it out.
From a story line perspective, it does not grip me in the first few hours or compel to continue playing. There is no mystery that is revealed in the first few hours. There is no great calamity or evil threatening the land. No one has been captured, and no one or nothing has been lost. There is no pull, other than curiosity.
There are many decisions to make and things to learn in this short period of time. Perhaps too many. I recall feeling a bit overwhelmed at just the input control scheme.
You have an arsenal of weapons to choose from over the course of the first few hours, and your inventory will continue to swell for a long time after that according to some reviews I have read. You can change your clothing into a near infinite number of combinations, and anything else about your body you find undesirable, including the size of your genitals (if you are playing with those options enabled). You can hack machines and people using novel skills and technical mods. Fancy a sharp stick instead of a pee shooter? Swords and daggers are options along with a bevy of special fighting manoeuvres. Don’t feel like walking? Buy, steal, or earn your wheels; the selection is truly insane and the vehicles are nicely modelled. Anyway, I could go on, but I am starting to feel overwhelmed just listing the options out.
The voice acting and script is top notch. They had access to some real talent when they made this game. You have three different starting paths at the beginning of the game and you need to choose one. I don’t remember the option, I think it was nomad or something along those lines. Some games do have annoying dialog and voice talent, which can lead to burn out, but this game isn’t one of them.
It’s not that I avoid complex games. I have played many games with deep plots, vast skill trees, and control schemes that leave your hands feeling nicely tenderized.
My symptoms are not unique. I have read and listened to similar comments from other people. At some point on their journey, a few decided to clench their buttocks and learn this system. This system that is posing as a game. In the aftermath, all of them said that it was worth the effort. In this round, I would like to get a little further than I did in my last attempt.
Basically, I am trying to find the fun, and I will let you know when I do.
Categories: Games, Steam
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DOOM 3: BFG Edition on Steam
March 28, 2024My advice would be to avoid it. I tried playing it tonight on Steam, but it crashes too regularly to invest any more time in it. It’s a shame because it looks great and seems to have a nice feel to it.
Categories: Steam
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The Witcher Blues
February 15, 2022I am playing The Witcher: Enhanced Edition for the PC. Given the very basic nature of the models, textures, music and sound effects, I am grateful that Steam offered the enhanced version to play. I do like the story and even the stilted conversations in the game, but not a lot else. The editing and scene transitions are atrocious. Of course, my evaluation is tainted by the games I have played recently, which are orders of magnitude more advanced in every way. Despite the blandness, I will try to finish it before my wife and I settle in to play Horizon Forbidden West for the PlayStation 5.
Categories: Games, Steam
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Playing Deadlight on the PC
April 1, 2020I have been enjoying Deadlight on the PC. It’s a beautiful little action platformer with relatively simple mechanics, albeit with a frustrating mechanism when shooting and loading a pistol. It’s simple to shoot, but difficult to get the aim right. Luckily, most targets are large and relatively easy to hit. I hope there isn’t an upcoming situation where I need to shoot something in a hurry…
While reading some comments about the game the other day, it seems a lot of people had difficulty around the helicopter scene. Based on the comments, they seemed to found the difficulty spike to be out of the blue, to the point where the shock of it caused many of them to stop playing the game cold turkey. They just aborted it, claiming the scenario was unreasonably challenging. The thing is, I found it tricky too, but only for a short while. I needed to try it several times before I finished it. The point is that I did get through it, even when I screwed up one section royally and thought for sure I was a goner. Just to prove it wasn’t a fluke, I tried it again and completed it with no issues.
The comments in the thread seem a little too caustic, given the games average difficulty level. I am left wondering about the psychology at play here. If a game has established an easy to moderate level of difficulty, and then it bumps the difficulty up a few notches out of the blue, what does that do to the player’s opinion of the game? Are they statistically more likely to drop the game at this point? Do the majority push through these hiccups? Are players nowadays just a tad spoiled in our expectations around the difficulty of a game, once our notions about a title have been established?
Categories: PC, Reflections, Steam
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Dead Space on PC
March 28, 2020I finally had an opportunity to play and finish Dead Space for the PC. I had a lot of fun playing this game, and while the camera took some time to get use to and the VSYNC bug that took some time to diagnose, neither detracted measurably from the overall game play experience. I am not going to do a review on this game since the world doesn’t need another one of those. What I have been thinking about, though, is giving you a persona based list of key gaming elements that may help you decide if you want to play it:
- Jumping about in 3D space doesn’t make you queasy (you will literally be jumping about in space with no gravity).
- You like being told what to do and bossed around.
- You can continue to snack while walking through pools of blood and guts.
- You like games that allow you to kill things with visceral tools like bolt guns, saws, and fire.
- You like it when you are low on ammo and there are baddies around the corner.
- Detailed space ship environments make you happy.
- You enjoy long load times as it gives you an opportunity to reflect on how you buggered it all up.
Categories: Games, PC, Steam
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